The tyValue texmap converts UVW values of sampled geometry into RGBA values whose components are the normalized lengths of individual vector axes or the vector length itself.
Example usage: if particles have their velocity assigned to a mapping channel, you can convert that velocity into a value between black and white using the tyValue texmap, depending on the length of the velocity vector for any given particle. The tyValue texmap can then be used as a mask for any other mixable texmap in 3ds Max, allowing you to transform particle velocities into blended color ranges…where the faster a particle travels, the more its color will change.
Particle properties are currently only supported by VRay CPU when rendering particles as instances.
Make absolute: negative components of input values will be made positive.
Normalize: when enabled, input values will be normalized using the specified min/max range.
Clamp: when enabled, input values will be clamped to the specified min/max range.
Exponent: input values will be raised to the specified exponent.
Multiplier %: input values will be multiplied by the specified percent.