tyMaterial Modifier

The tyMaterial modifier can be used to assign material IDs to mesh faces in ways that aren’t possible using native modifiers.


  • Merge mat IDs: when selected, all material IDs of meshes that the modifier is instanced across will be merged/concatenated together, so that the resulting meshes will have no material IDs which conflict with each other.

Click “Generate merged material” to generate a new multi-sub material whose sub-materials and sub-material IDs correspond to the merged/concatenated material IDs of the meshes under the instanced tyMaterial modifiers. This effectively creates a single material you can apply across any number of objects, regardless of what kind of underlying material ID assignments each individual object has.

  • Element ID to mat ID: when selected, assigns a face’s element ID (the ID of the mesh element the face belongs to) as its material ID.

  • Spline ID to mat ID: when selected, assigns a subspline’s index (the index of the subspline in the overall spline shape) as its material ID.

ID to mat ID

  • Max unique IDs: the maximum number of unique IDs that will be assigned to elements, based on their originating ID. If the number of IDs exceeds this value, corresponding material IDs will be repeated.