tyMaterial Modifier
The tyMaterial modifier can be used to assign material IDs to mesh faces in ways that aren’t possible using native modifiers.
- Element ID to mat ID: when selected, assigns a face’s element ID (the ID of the mesh element the face belongs to) as its material ID.
Element ID to mat ID
- Max unique IDs: the maximum number of unique IDs that will be assigned to mesh faces, based on their originating element ID. If the number of element IDs exceeds this value, corresponding material IDs will be repeated.