The tyMaterial modifier can be used to assign material IDs to mesh faces in ways that aren’t possible using native modifiers.
Click “Generate merged material” to generate a new multi-sub material whose sub-materials and sub-material IDs correspond to the merged/concatenated material IDs of the meshes under the instanced tyMaterial modifiers. This effectively creates a single material you can apply across any number of objects, regardless of what kind of underlying material ID assignments each individual object has.
Element ID to mat ID: when selected, assigns a face’s element ID (the ID of the mesh element the face belongs to) as its material ID.
Spline ID to mat ID: when selected, assigns a subspline’s index (the index of the subspline in the overall spline shape) as its material ID.