Texmap to Terrain operator
The Terrain Warp operator can be used to convert a texture into a terrain grid.
- Grid names: terrain grids with matching names will be affected.
Operation
- Operation: controls how the texmap height values will be integrated with existing grid height values.
Texture
Texmap: the texture map to derive the grid height values from.
Amount: a multiplier applied to texture map values (which range from 0-1 by default), to convert them into grid height values.
- Transform texture with node: when enabled, the texture map will be transformed by the specified scene node, allowing for more controlled placement of it within the terrain grid bounds.