Texmap to Terrain operator

The Terrain Warp operator can be used to convert a texture into a terrain grid.

  • Grid names: terrain grids with matching names will be affected.


  • Operation: controls how the texmap height values will be integrated with existing grid height values.


  • Texmap: the texture map to derive the grid height values from.

  • Amount: a multiplier applied to texture map values (which range from 0-1 by default), to convert them into grid height values.


  • Transform texture with node: when enabled, the texture map will be transformed by the specified scene node, allowing for more controlled placement of it within the terrain grid bounds.