Mesh operator

The Mesh operator can be used to enable particle mesh rendering.

If you wish to render particles within an event, you must add a Mesh operator to the event.


Mesh Type

  • Point Cloud: particles will be converted into a point cloud of isolated mesh vertices.

Vertex Clouds can be rendered by point renderers like Thinkbox’s Krakatoa, or converted to isosurfaces using meshing plugins like Thinkbox’s Frost.

  • Triangle Mesh: particle shape meshes will be combined into a single editable mesh.

  • Renders Instances: particle shape meshes will be converted into renders instances for compatible renderers.

  • Render Only: controls whether the meshing operation will only happen during rendering.

Filter

  • Export groups: controls which particle export groups will be meshed.