Hair Bind operator

The Hair Bind operator allows you to bind particles to Ornatrix hair strands.

The Hair Bind operator requires hair strand location data derived from a Position Hair operator. Make sure you setup a Position Hair operator above the Hair Bind operator in your flow.

Hair location channel

  • Channel: the custom TM channel from which strand location data (setup in a prior Position Hair operator) will be derived.

Hair transform channel

  • Channel: the custom TM channel to which local strand transform data will be saved/loaded.


  • Re-initialize transform data on entry: when particles enter the event, their transform channel data (their strand-space local transform) will be reset.