tyVertexOrder Modifier

The tyVertexOrder modifier allows you to re-order mesh vertex IDs, based on their relative position to a scene object.


Vertex Order

  • Order by closest match: each vertex will get its new ID based on which vertex ID of a specified scene object each vertex is closest to.

This mode only works when the vertex count between the selected object and the specified scene object are the same.

  • Order by proximity: vertices will be ordered (from closest to furthest) based on their distances to the specified scene object’s transform.

  • Display indices in viewport: when enabled, vertex IDs will be displayed in the viewport.