Terrain Snow operator

The Terrain Snow operator can be used to place snow on terrain grids.


Terrain snow

  • Grid names: terrain grids with matching names will have snow applied to them.

  • Color channel: when enabled, snow effects will be applied to the specified color channel.

  • Mask channel: when enabled, the mask of areas on a terrain grid affected by snow effects will be saved to the specified channel.

  • Color: the base color of snow effects.

  • Amount: the base depth of snow that will be applied to the terrain grid.

Terrain

  • Snow line: controls the world-space height, above which snow will be generated.

Ice

  • Thickness: Snow amounts below this value in height will have their color interpolated up from 0, giving it an ice-like appearance.

Compact snow

Compact snow is dense snow that follows the contours of the underlying terrain closely.

  • Spread: controls how compact snow is distributed over details on the terrain. Higher values will retain less detail.

  • Rest angle: controls the maximum terrain slope angle that can hold compact snow.

  • Rest height multiplier: artificially boosts the height of compact snow on the terrain grid.

Powder snow

Powder snow is light snow that forms softer/smooth piles/mounds on the underlying terrain grid.

  • Spread: controls how powder snow is distributed over details on the detail. Higher values will retain less detail.

  • Mount height: controls the height of snow mounds that form on the edges of areas affected by powder snow.

  • Slip angle: controls the maximum terrain slope angle that can hold powder snow.

  • Slip falloff: controls how powder snow smoothly falls off from areas satisfying the slip angle threshold.

Sunlight

  • Sunlight object: the object used to determine the location of the sun, relative to the terrain.

  • Melt amount: controls how much snow will melt on areas directly exposed to the sun.