The Point Force operator allows you to inject radial forces into a simulation, at particle locations.
Push:: the outward force of each point.
Spin:: the spin force of each point, perpendicular to the world Z-axis.
Allows you to add turbulence to the point forces.
Strength: the strength of the turbulent noise.
Frequency: the frequenrcy of the turbulent noise.
Scale: the scale of the turbulent noise
Relative to mass: the force applied to a particle will be relative to its mass.
Ignore source particle: the particle from which the force originated will not be affected by the force.
Duration: the duration, in frames, each point force will be active.
Decay: the amount of decay to apply to forces, each time step.
Decay will decrease force strength over time.
Absolute radius: the radius of each point force will be set to a specific value.
Radius: the specific radius value.
Shape radius: the radius of each point force will be set to each particle’s shape mesh radius.
Scale radius: the radius of each point force will be set to each particle’s maximum scale dimension.
Multiplier: the multiplier to apply to shape/scale radius values.
Falloff: the effect on particles beyond the base distance, but within this falloff distance, will diminish according to the inverse-square law.