Terrain Noise operator
The Terrain Noise operator can be used to add noise to a terrain grid.
Grid names: terrain grids with matching names will have noise applied to them.
Operation: controls how noise values will be applied to affected terrain grids.
Noise scale mult: an additional multiplied applied to the scale value of noise.
Seed per tile: when enabled, each affected terrain grid will be given a unique noise seed.
Noise
- Noise mode: controls which noise algorithm will be used.
- Noise texmap: the texmap that will be used by the noise texmap mode(s).
- Noise preview: a preview image showing a 2D representation of the selected noise mode.
- Strength: the strength of the noise (a multiplier on the default noise range of [-1, 1]).
- Frequency: the speed at which the noise will evolve over time.
- Scale: the scale multiplier for position values sent through the noise algorithm. Smaller values create larger noise patterns.
- Roughness: controls the amount of extra detail applicable noise modes will generate.
- Lacunarity: controls the scale of successive noise octaves for applicable noise modes.
- Gain: controls the relative intensity of successive noise octaves for applicable noise modes.
- Iterations/Octaves: controls the number of overlapping noise patterns that applicable noise modes will generate.
- Phase: provides manual control over the evolution of the noise over time.
Domain warp
Domain warp applies a warp noise to the base noise, allowing for more interesting noise patterns to be created when the two types of noise are applied together.
- Noise mode: controls which noise algorithm will be used.
- Noise texmap: the texmap that will be used by the noise texmap mode(s).
- Noise preview: a preview image showing a 2D representation of the selected noise mode.
- Strength: the strength of the noise (a multiplier on the default noise range of [-1, 1]).
- Frequency: the speed at which the noise will evolve over time.
- Scale: the scale multiplier for position values sent through the noise algorithm. Smaller values create larger noise patterns.
- Roughness: controls the amount of extra detail applicable noise modes will generate.
- Lacunarity: controls the scale of successive noise octaves for applicable noise modes.
- Gain: controls the relative intensity of successive noise octaves for applicable noise modes.
- Iterations/Octaves: controls the number of overlapping noise patterns that applicable noise modes will generate.
- Phase: provides manual control over the evolution of the noise over time.