Tets operator

The Tets operator allows you to convert particle shape meshes into tets.


Tets

  • SDF radius: the cell radius of the signed distance field used to create the tet meshes.

  • Particle per tet: when enabled, individual tets will be split out into new, separate particles.

Tet meshes

  • Material ID: the material ID to assign to tets, prior to any material ID inheritance.

Base UVWs

Base UVW coordinates are box-projected coordinates that are assigned prior to any surface inheritance calculations.

  • Size: the real-world size of the box projection.

Surface Inheritance

  • UVWs: the outer surface of the generated tets will inherit UVWs from the source mesh.

  • Material IDs: the outer surface of the generated tets will inherit Material IDs from the source mesh.