The Particle Break operator can be used to break bindings between particles.
None: disables bind breaking.
All: breaks all bindings of the event’s applicable particles.
Random (per step): the “breaks/frame” setting controls how many bindings will be broken per time step, across all applicable event particles.
Random (per particle): the “breaks/frame” setting controls how many bindings will be broken per-particle.
Breaks/frame: the maximum number of bindings to break per frame.
Amount %: the percentage of bindings to break.
When “treat breaks as tears” is enabled, tearing must be enabled in the preceding Cloth Bind operator(s) in order for the Particle Break operator to have an effect on cloth binds.
Filter By ID: controls whether only bindings with a matching ID will be broken.
ID: the ID to match.
Break any bindings: particles will satisfy the test condition when any of their bindings are broken.
Break all bindings: particles will only satisfy the test condition when all of their bindings are broken.
The Slicing rollout controls which tySlicer objects will be used to slice particle/cloth bindings.