Object Test operator
The Object Test operator can be used to test particle positions against the positions of objects in the scene.
Objects
- Input object list: the list of input objects to use for the tests.
Particles will conduct their tests against the closest object in the list of objects.
Test TRUE If
Above Object (World-Z)
Particles above the object in world-space along the Z-axis will satisfy the test condition.
Below Object (World-Z)
Particles below the object in world-space along the Z-axis will satisfy the test condition.
Above Object (Local-Z)
Particles above the object in object-space along the object’s Z-axis will satisfy the test condition.
Below Object (Local-Z)
Particles below the object in object-space along the object’s Z-axis will satisfy the test condition.
- Offset: the amount of offset that will be applied along the applicable Z-Axis, prior to the test.
Variation: the per-particle amount of variation to apply.
Distance to object
A distance test will be performed between particles and input objects.
Axial X/Y/Z: the distance will be measured between the particle and the object’s X/Y/Z axis.
Planar X/Y/Z: the distance will be measured between the particle and the plane whose normal is the object’s X/Y/Z axis.
Radial XYZ: the distance will be measured between the particle and the object’s position.
Less Than: distances which are less than the test value will satisfy the test condition.
Greater Than: distances which are greater than the test value will satisfy the test condition.
Distance: the distance test value.
Variation: the per-particle amount of variation to apply.
Built-in Noise
- Noise mode: controls which noise algorithm will be used.
- Noise texmap: the texmap that will be used by the noise texmap mode(s).
- Noise preview: a preview image showing a 2D representation of the selected noise mode.
- Strength: the strength of the noise (a multiplier on the default noise range of [-1, 1]).
- Frequency: the speed at which the noise will evolve over time.
- Scale: the scale multiplier for position values sent through the noise algorithm. Smaller values create larger noise patterns.
- Roughness: controls the amount of extra detail applicable noise modes will generate.
- Lacunarity: controls the scale of successive noise octaves for applicable noise modes.
- Gain: controls the relative intensity of successive noise octaves for applicable noise modes.
- Iterations/Octaves: controls the number of overlapping noise patterns that applicable noise modes will generate.
- Phase: provides manual control over the evolution of the noise over time.
Uniqueness
- Seed: the seed value for all varied parameters.