The Find Target operator provides a way to direct particles towards a specific target point.
Control By Velocity: particles will travel towards their target at a certain velocity.
Control By Time: particles will travel to their target within a certain time frame.
Less than: particles will satisfy the test condition when their distance to their target is less than this value.
Velocity: the desired travel velocity.
The distance affect extends outwards from the target surface.
Distance: particles within this distance will be fully affected.
Falloff: the effect on particles beyond the base distance, but within this falloff distance, will diminish according to the inverse-square law.
The relative property multiplier will adjust values based on the ratio between the value of a particle property and the specified threshold value.
Property type: the particle property to which the threshold value will be compared.
Threshold: the target value to which the selected property value of a particle will be compared.
Min multiplier: the minimum value of the resulting multiplier.
Max multiplier: the maximum value of the resulting multiplier.
Exponent: the exponent to which the ratio between the particle property and the selected property will be raised.
Time: the time it should take for a particle to reach its target
The distance affect extends outwards from the target surface.
Distance: particles within this distance will be fully affected.
Falloff: the effect on particles beyond the base distance, but within this falloff distance, will diminish according to the inverse-square law.
Ease %: the amount of damping to apply to particle velocities as they approach the target surface.
Dist. thresh: the minimum distance to the target surface before the damping takes effect.
Random: a random object will be chosen from the list.
Closest: the closest object will be chosen from the list.
Custom float as index: an object will be chosen based on its index in the list. The index value will be taken from a particle’s custom float data channel.
Channel: the custom float data channel which will provide the float data.
Cycle through target list: the custom float data value will be incremented each time a particle finds its target, so that it loops through the target list.
Randomize cycle order: when enabled, the order that the targets are cycled through, will be randomized per-particle.
Point: the method used to choose a target point.
Random: a random point will be chosen on the surface of the target object.
Closest: the closest point on the surface of the target object will be chosen.
Custom Vector: a vector taken from the particle’s custom vector data channel will be used as the target point.
Custom TM: a vector taken from the particle’s custom TM data channel will be used as the target point.
Particle Target: a vector taken from the particle’s target particle TM will be used as the target point.
Channel: the custom data channel which will provide the custom vector data.
Spread: the amount of random jitter to add to each target point.
Continually update: target points will be updated each step, to account for moving objects and/or changing custom data.
None: no changes to particle orientations will be made.
Normals: particles will align to target object surface normals as they approach their target point.
Custom TM: particles will align to a custom TM data channel value as they approach their target point.
Particle Target: particles will align to the TM of their target as they approach their target point.
Distance: the minimum distance a particle must be to its target point before its orientation will be interpolated towards its target alignment.
Interpolation: the amount to interpolate particle orientations from their previous value to the alignment value.
Channel: the custom data channel which will provide the custom TM data.