The Convex Hull operator allows you to convert particle shape meshes into convex hulls.
Quickhull: convert each particle shape mesh into a single hull which encompasses all of the vertices of the original mesh.
V-HACD: decomposes particle shape meshes into convex parts, each of which encompasses a convex subset of vertices of the original mesh.
The “V-HACD” method of hull decomposition was the method used by the old “Convex Fracture” operator, before Quickhull functionality was added and the operator was renamed to “Convex Hull”.
Voxel resolution: the resolution setting used to compute the resulting convex hulls.
Max verts/hull: controls the maximum number of vertices each resulting hull can have.
Min volume/hull: hulls with a volume below this value will be discarded.
Max hulls: the maximum number of total hulls returned by the algorithm.
Center pivots: moves each hull’s particle offset to its center.