The Brick Fracture operator allows you to slice particle meshes into brick-like patterns.
Each fracture mesh will be turned into a new particle.
Enable Length: controls whether slices will be made along the particle’s length.
Length: the distance between each length-wise slice.
Offset: the offset applied to length-wise slices, per row.
Enable Width: controls whether slices will be made along the particle’s width.
Width: the distance between each width-wise slice.
Offset: the offset applied to width-wise slices, per row.
Enable Height: controls whether slices will be made along the particle’s height.
Height: the distance between each height-wise slice.
MatID override: controls whether a custom material ID will be baked into brick meshes.
MatID min/max: the range of random material ID values to bake into brick meshes.
Custom Float Data enable: controls whether a custom float value will be assigned to brick meshes.
Channel: the custom float channel where the value will be assigned.
Value: the custom float value to assign.
Alternating row settings are special shrinkage values you can activate on specific row intervals, to add extra variation to the overall brick pattern.
Enable alternating rows: enables alternating row settings.
Every nth: controls how often a row will adopt the shrinkage settings.
Len/Wid/Hei shrink: controls the scaling factor of length/width/height slices on alternating rows.
MatID override: controls whether a custom material ID will be baked into alternating row meshes.
MatID min/max: the range of random material ID values to bake into alternating row meshes.
Custom Float Data enable: controls whether a custom float value will be assigned to alternating row meshes.
Channel: the custom float channel where the value will be assigned.
Value: the custom float value to assign.
When Mortar is enabled, extra slices will be made between bricks, to simulate mortar packed between them.
Mortar enable: enables mortar slices.
Thickness: controls the overall thickness of the mortar effect.
MatID override: controls whether a custom material ID will be baked into mortar meshes.
MatID min/max: the range of random material ID values to bake into mortar meshes.
Custom Float Data enable: controls whether a custom float value will be assigned to mortar meshes.
Channel: the custom float channel where the value will be assigned.
Value: the custom float value to assign.
Particle TM: the starting point of the slice plane pattern will originate at each individual particle’s transform.
Object TM: the starting point of the slice plane pattern will originate at specified object transforms.
Input object list: the list of input objects to use for slice plane placement.
Slice planes will only appear on frames where particles enter the Brick operator for the first time.
Override cap MatID: controls whether cap faces will be given a material ID override.
ID: the cap face material ID value.
Generate cap UVs: controls whether UVW coordinates will be generated on new cap faces.
Normalize: controls whether cap UVW coordinates will be normalized.
Size: the size of the cap face UVW coordinates.