Disabling the fracture operation will allow you to tune fracture mesh generation parameters faster, because you won’t have to wait for the actual fracture operation to be computed each time you change a parameter.
You can read more about the PRISM engine here.
Multi-threading: when enabled, allows fracture operations to be computed across multiple CPU cores (tyFlow PRO only).
CUDA acceleration: when enabled, allows fracture operations to be accelerated with a GPU (tyFlow PRO only).
Use this mode to subdivide overly long meshes into smaller meshes.
Use this mode to simulate erosion/damage over the edges of a mesh.
Use this mode to simulate general erosion/damage over the entire surface of a mesh.
Use this mode to draw fracture lines directly onto a mesh.
Use this mode for general, randomized mesh fracturing.
Use this mode to simulate fractures in brittle material, like glass.
Use this mode to control fracture patterns precisely, using the grayscale values of an image or texture.
Use this mode to gain more fine-tuned control over the size and distribution of fracture chunks.
The Voronoi fracture mode requires at least 2 or more fracture points in order to generate proper Voronoi cells. Read the “Fracture points” rollout documentation for more info.
Slice (surface): when enabled, meshes will be sliced as if they are thin shells - the resulting fracture chunks will not have thickness or depth.
Slice (volume): when enabled, meshes will be sliced as if they have volume - the resulting fracture chunks will have thickness and depth.
In order for the volume slice mode to function correctly, input meshes should be composed only of closed surfaces. The surfaces may self-intersect, but should not have any open edges. If open edges are present, topological artifacts may appear in the resulting fracture chunks.
When the subtract operation is selected, fracture meshes will be extruded using shell settings available in the Fracture meshes and Fracture shell noise rollouts. The extruded fracture meshes will then be straight-forwardly subtracted from the input mesh. Typically this fracture mode produces less optimal/desirable results than the slice modes, however there may be circumstances where it is required.