tyMaterial Modifier

The tyMaterial modifier can be used to assign material IDs to mesh faces in ways that aren’t possible using native modifiers.


  • Element ID to mat ID: when selected, assigns a face’s element ID (the ID of the mesh element the face belongs to) as its material ID.

  • Spline ID to mat ID: when selected, assigns a subspline’s index (the index of the subspline in the overall spline shape) as its material ID.

ID to mat ID

  • Max unique IDs: the maximum number of unique IDs that will be assigned to elements, based on their originating ID. If the number of IDs exceeds this value, corresponding material IDs will be repeated.