The tyBend modifier is an alternative to 3ds Max’s built-in Bend modifier, that has options for bend segmentation so that you can bend a mesh along any axis and get a smooth/sharp crease that is not dependent on underlying topology.
The tyBend modifier is ideal for creating folding effects, like procedural origami.
Angle: the amount (in degrees) to bend around the specified bend axis.
Direction: the amount (in degrees) to rotate the bend transform around the specified bend axis.
Use vertex selection: controls whether or not underlying vertex selections will affect the bend amount.
Limit effect: controls whether the bend deformation will be limited to a certain distance above/below the bend axis.
Upper limit: the amount to limit the bend deformation above the bend axis.
Lower limit: the amount to limit the bend deformation below the bend axis.
Bend left/right/back/front: these additional limits allow you to control whether bend deformations will happen on either sides of the two auxiliary axes of the bend transform.
Segments: the number of segments to generate parallel to the slice plane.
Render: enables a render-only segment value, for increasing/decreasing segment count at render-time.
Weld seams: controls whether the vertices on the open edges of the segment slices will be welded together.
Optimize slices edges: controls whether the edges of sliced polygons will be optimized. Enabling this can reduce the vertex/face count of the result, but may prevent some areas of the slice edges from being welded, since adjacent face vertex locations may not match after optimization.
No subdiv when angle=0: when enabled, the mesh will only be subdivided when the bend angle is not equal to 0.