The Inferno Scale operator can be used to scale all world-space Inferno parameters.
All world-space parameters across all Inferno operators are tagged internally and will be multiplied by the active scale factor. This lets you globally rescale a tuned simulation without having to adjust every individual world-space parameter manually. For example, if you tuned a simulation in centimeters and need to transfer it to a setup in meters, you can use an Inferno Scale operator as a one-stop place to scale the entire simulation up by the desired multiplication factor.
Absolute scale value: the scale factor is set to the specified value directly.
Value relative to object scale: the scale factor is derived from the average world-space scale of the specified scene object. This allows the scale to be driven by an animated or procedurally-scaled object.
Scale: the absolute scale multiplier to apply to all world-space parameters. Only available when mode is set to “Absolute scale value”.
Node: the scene object whose scale will be used to derive the scale factor. Only available when mode is set to “Value relative to object scale”. Clicking Create new will create a tyIcon box object sized to one sparse cube at the current voxel size, which can be conveniently scaled to set the target world-space scale.