Inferno Color operator

The Inferno Color operator allows you to modify Inferno simulation color values.


Advanced Rollout

The Advanced rollout provides per-channel relative controls that modulate the interpolation strength based on local simulation values. Each channel can be enabled independently and configured with a min/max range and a curve defining how the channel value maps to the interpolation multiplier.

  • Interpolation relative to density: when enabled, the interpolation strength will be scaled based on the local density value.

  • Interpolation relative to fuel: when enabled, the interpolation strength will be scaled based on the local fuel value.

  • Interpolation relative to temperature: when enabled, the interpolation strength will be scaled based on the local temperature value.

  • Interpolation relative to velocity: when enabled, the interpolation strength will be scaled based on the local velocity magnitude.

  • Interpolation relative to meshes: when enabled, the interpolation strength will be scaled based on proximity to the specified mesh objects.


Inferno Color Rollout

  • Color mode: controls how color is applied to the simulation.

Gradient: color is assigned to voxels using a gradient, optionally driven by density, temperature, or velocity values.

Solid color: a single uniform color is applied to all voxels.

  • Color: the solid color to apply. Only available when color mode is set to “Solid color”.

The gradient editor maps the selected relative channel value to a color output. Only available when color mode is set to “Gradient”.

Color relative to density

  • Relative to density: when enabled, the gradient will be sampled based on the local density value.

  • Min/Max: the density range over which the gradient is mapped.

Color relative to temperature

  • Relative to temperature: when enabled, the gradient will be sampled based on the local temperature value.

  • Min/Max: the temperature range over which the gradient is mapped.

Color relative to velocity

  • Relative to velocity: when enabled, the gradient will be sampled based on the local velocity magnitude.

  • Min/Max: the velocity range over which the gradient is mapped.

  • Full interpolation on emission: when enabled, voxels that are undergoing emissions at the current time step will be assigned the color override immediately, rather than interpolating towards it for interpolation values less than 1.0.

  • Interpolation: controls how strongly the new color value is blended with the existing voxel color each step. At 1 the color is fully replaced immediately; at 0 the existing color is fully preserved.