Inferno Density operator

The Inferno Density operator allows you to modify Inferno simulation density settings.


Advanced Rollout

The Advanced rollout provides per-channel relative controls that modulate the dissipation rate based on local simulation values. Each channel can be enabled independently and configured with a min/max range and a curve defining how the channel value maps to the dissipation multiplier.

  • Dissipation relative to density: when enabled, the dissipation rate will be scaled based on the local density value.

  • Dissipation relative to fuel: when enabled, the dissipation rate will be scaled based on the local fuel value.

  • Dissipation relative to temperature: when enabled, the dissipation rate will be scaled based on the local temperature value.

  • Dissipation relative to velocity: when enabled, the dissipation rate will be scaled based on the local velocity magnitude.

  • Dissipation relative to meshes: when enabled, the dissipation rate will be scaled based on proximity to the specified mesh objects.


Inferno Density Rollout

  • Dissipation: the rate at which density values in the simulation dissipate each step.

Emission by temperature

  • Enable emission by temperature: when enabled, density will be continuously added to voxels based on their current temperature value.

  • Density: the amount of density added per step to voxels within the active temperature range.

  • Color: when enabled, the emitted density will be assigned the specified color value.

  • Min: the lower bound of the temperature range used to drive density emission. Voxels at or below this temperature receive no emission.

  • Max: the upper bound of the temperature range. Voxels at or above this temperature receive maximum emission.

The curve editor controls the mapping between normalized temperature (within the min/max range) and the resulting density emission amount.


Dissipation Noise Rollout

  • Noise mode: controls which noise algorithm will be used.

  • Noise texmap: the texmap that will be used by the noise texmap mode(s).

  • Noise preview: a preview image showing a 2D representation of the selected noise mode.

  • Strength: the strength of the noise (a multiplier on the default noise range of [-1, 1]).

  • Frequency: the speed at which the noise will evolve over time.

  • Scale: the scale multiplier for position values sent through the noise algorithm. Smaller values create larger noise patterns.

  • Roughness: controls the amount of extra detail applicable noise modes will generate.

  • Lacunarity: controls the scale of successive noise octaves for applicable noise modes.

  • Gain: controls the relative intensity of successive noise octaves for applicable noise modes.

  • Iterations/Octaves: controls the number of overlapping noise patterns that applicable noise modes will generate.

  • Phase: provides manual control over the evolution of the noise over time.