The Inferno Density operator allows you to modify Inferno simulation density settings.
The Advanced rollout provides per-channel relative controls that modulate the dissipation rate based on local simulation values. Each channel can be enabled independently and configured with a min/max range and a curve defining how the channel value maps to the dissipation multiplier.
Dissipation relative to density: when enabled, the dissipation rate will be scaled based on the local density value.
Dissipation relative to fuel: when enabled, the dissipation rate will be scaled based on the local fuel value.
Dissipation relative to temperature: when enabled, the dissipation rate will be scaled based on the local temperature value.
Dissipation relative to velocity: when enabled, the dissipation rate will be scaled based on the local velocity magnitude.
Dissipation relative to meshes: when enabled, the dissipation rate will be scaled based on proximity to the specified mesh objects.
Enable emission by temperature: when enabled, density will be continuously added to voxels based on their current temperature value.
Density: the amount of density added per step to voxels within the active temperature range.
Color: when enabled, the emitted density will be assigned the specified color value.
Min: the lower bound of the temperature range used to drive density emission. Voxels at or below this temperature receive no emission.
Max: the upper bound of the temperature range. Voxels at or above this temperature receive maximum emission.
The curve editor controls the mapping between normalized temperature (within the min/max range) and the resulting density emission amount.