The Inferno Temperature operator allows you to modify Inferno simulation temperature settings.
The Advanced rollout provides per-channel relative controls that modulate the cooling rate based on local simulation values. Each channel can be enabled independently and configured with a min/max range and a curve defining how the channel value maps to the cooling multiplier.
Cooling relative to density: when enabled, the cooling rate will be scaled based on the local density value.
Cooling relative to fuel: when enabled, the cooling rate will be scaled based on the local fuel value.
Cooling relative to temperature: when enabled, the cooling rate will be scaled based on the local temperature value.
Cooling relative to velocity: when enabled, the cooling rate will be scaled based on the local velocity magnitude.
Cooling relative to meshes: when enabled, the cooling rate will be scaled based on proximity to the specified mesh objects.
Zero distance if inside volume: when enabled, voxels that fall inside the mesh volume will be treated as having zero distance to the surface, causing the relative multiplier to use the minimum value for those voxels.
The inside/outside test performs a simple nearest-normal calculation to deduce whether a voxel is inside or outside of a mesh. This test may fail for open meshes, self-intersecting meshes, or groups of meshes that intersect each other. It works best on closed meshes that do not intersect.