The tySlicer helper can be used to manually slice particle bindings. By treating it like a virtual knife, you can animate it slicing across particle bindings within your scene and the corresponding bindings will break.
Length: the length of the slicer. The “blade” of the slicer must cross over a binding in order to break it, so the length of the slicer will affect whether such an intersection takes place.
Width: the width of the slicer. By setting this value to greater than 0, the slicer will form a plane rather than an edge. Any bindings intersecting the plane will be broken.
Show logo: controls whether the tySlicer logo is displayed in the viewport.