The Flock operator allows you to add boid-style flocking forces to particles.
Direction %: the percentage of cumulative neighbor direction each particle will adopt.
Velocity %: the percentage of cumulative neighbor velocity each particle will adopt.
The neighbor influence extends outwards from the particle’s neighbors
Distance: particles within this distance will be fully affected.
Falloff: the effect on particles beyond the base distance, but within this falloff distance, will diminish according to the inverse-square law.
Velocity: the velocity a particle will travel towards its neighbors.
The neighbor influence extends outwards from the particle’s neighbors
Distance: particles within this distance will be fully affected.
Falloff: the effect on particles beyond the base distance, but within this falloff distance, will diminish according to the inverse-square law.
Velocity: the velocity a particle will travel away from its neighbors.
The neighbor influence extends outwards from the particle’s neighbors
Distance: particles within this distance will be fully affected.
Falloff: the effect on particles beyond the base distance, but within this falloff distance, will diminish according to the inverse-square law.
Direction %: the percentage of avoidance direction each particle will adopt.
The proximity influence extends outwards from the surface of nearby obstacles.
Distance: particles within this distance will be fully affected.
Falloff: the effect on particles beyond the base distance, but within this falloff distance, will diminish according to the inverse-square law.
Direction %: the percentage of avoidance direction each particle will adopt.
The proximity influence extends outwards from the surface of obstacles hit by raycasts.
Distance: particles within this distance will be fully affected.
Falloff: the effect on particles beyond the base distance, but within this falloff distance, will diminish according to the inverse-square law.