The PhysX Break operator can be used to break PhysX bindings.
None: disables PhysX bind breaking.
All: breaks all PhysX bindings of affected particles.
Random: breaks a random percentage of PhysX bindings of affected particles.
Breaks/frame: the maximum number of PhysX bindings to break per frame.
Amount %: the percentage of PhysX bindings to break.
Filter By ID: controls whether only PhysX bindings with a matching ID will be broken.
ID: the ID to match.
Break any bindings: particles will satisfy the test condition when any of their PhysX bindings are broken.
Break all bindings: particles will only satisfy the test condition when all of their PhysX bindings are broken.
The Slicing rollout controls which tySlicer objects will be used to slice PhysX bindings.