Actor operator

The Actor operator converts tyActor objects into hierarchies of actor particles and actor rig particles.


  • Input object list: the list of input tyActor objects, and their distribution properties.

Select an existing item in the actor list to modify its properties.

  • Frequency: the distribution frequency of a particular actor in the list.

As particles enter the operator, the actor they are assigned depends on the frequency values of shapes in the list. For example, if one actor has a frequency of 10%, and a second actor has a frequency of 90%, there will be a 10% chance that particles will be assigned the first actor, and a 90% chance that particles will be assigned the second actor.

You do not need to ensure that all actor frequencies add up to 100%. Their values will be normalized automatically if they do not all add up to 100%.

  • Override scale: controls whether to override the scale of particles which are assigned the actor.

  • Scale %: the scale override.

  • Variation %: the per-particle percentage of variation to apply.
Actor Object
  • Input tyActor object: the tyActor object that will be used to initialize the actor.


  • Generate skinned meshes: controls whether tyFlow will generate skinned meshes corresponding to input tyActor objects which contain skin modifiers.


  • Exclude from animation: flags actor rig particles, so that they will be excluded by their parent actor particle’s animation playback.

Instance material

  • Inherit from actor nodes: particle render instance materials will be derived from the respective actor nodes.


  • Actor particles: actor particles will satisfy the test condition.

  • Rig particles: actor rig particles will satisfy the test condition.


  • Seed: the seed value for all varied parameters.