tyLooper Modifier

The tyLooper modifier allows you to create seamlessly looping animations from deforming geometry that does not loop by default.


Looper Rollout

  • Start frame: the start frame of the loop.

  • End frame: the end frame of the loop.

  • Blend frames: the number of frames to blend between the start/end frame, in order to create the loop.

For proper looping, ensure the “blend frames” value is smaller than the total number of frames between the start and end values.

  • Loop at beginning: when selected, the loop will happen at the beginning of the sequence, using frames from the end of the sequence to smoothly interpolate between beginning/end.

  • Loop at end: when selected, the loop will happen at the end of the sequence, using frames from the beginning of the sequence to smoothly interpolate between beginning/end.

  • Loop to static mesh: when enabled, instead of using pre/post-roll frames at the beginning/end to create the loop, frames will be interpolated to/from a static mesh. When “loop at beginning” is selected, the state mesh will be taken from the end frame, and vice-verse when “loop at end” is selected.