The tyLooper modifier allows you to create seamlessly looping animations from deforming geometry that does not loop by default.
Start frame: the start frame of the loop.
End frame: the end frame of the loop.
Blend frames: the number of frames to blend between the start/end frame, in order to create the loop.
For proper looping, ensure the “blend frames” value is smaller than the total number of frames between the start and end values.
Loop at beginning: when selected, the loop will happen at the beginning of the sequence, using frames from the end of the sequence to smoothly interpolate between beginning/end.
Loop at end: when selected, the loop will happen at the end of the sequence, using frames from the beginning of the sequence to smoothly interpolate between beginning/end.
Loop to static mesh: when enabled, instead of using pre/post-roll frames at the beginning/end to create the loop, frames will be interpolated to/from a static mesh. When “loop at beginning” is selected, the state mesh will be taken from the end frame, and vice-verse when “loop at end” is selected.