The tyBend modifier is an alternative to 3ds Max’s built-in Bend modifier, that has options for bend segmentation so that you can bend a mesh along any axis and get a smooth/sharp crease that is not dependent on underlying topology.
The tyBend modifier is ideal for creating folding effects, like procedural origami.
Angle: the amount (in degrees) to bend around the specified bend axis.
Direction: the amount (in degrees) to rotate the bend transform around the specified bend axis.
Use vertex selection: controls whether or not underlying vertex selections will affect the bend amount.
Limit effect: controls whether the bend deformation will be limited to a certain distance above/below the bend axis.
Upper limit: the amount to limit the bend deformation above the bend axis.
Lower limit: the amount to limit the bend deformation below the bend axis.
Bend left/right/back/front: these additional limits allow you to control whether bend deformations will happen on either sides of the two auxiliary axes of the bend transform.
Segments: the number of segments to generate parallel to the slice plane.
Render: enables a render-only segment value, for increasing/decreasing segment count at render-time.
Weld seams: controls whether the vertices on the open edges of the segment slices will be welded together.
No subdiv when angle=0: when enabled, the mesh will only be subdivided when the bend angle is not equal to 0.