The tyActor helper can be used to transfer character rigs into tyFlow for use in crowd simulations, in a way that maintains skinning weights, object hierarchies, and keyframed animation of the input objects.
Actor rig objects: All objects added to this list will be added to the actor, and processed by tyFlow.
Show icon: controls whether the tyActor icon is displayed in the viewport.
Icon size: controls the size of the tyActor icon.
Animation sequences: a list of sequences added to the tyActor object, for use in the corresponding flow.
Sequence name: takes string input for the name of a particular animation sequence being added.
Start: the starting frame of the sequence.
End: the ending frame of the sequence.
Non-skin deformations: controls whether non-skin deformations are to be considered during sequence playback by the corresponding flow (morpher/bend/twist/etc: anything that transforms vertices over time). Turning this on allows users to assign any vertex animation onto the resulting actor particles, not simply skin deformations.