tySlice Modifier

The tySlice modifier is an optimized alternative to 3ds Max’s built-in Slice modifier, that has options for capping slice holes, multi-object slice plane input, etc.


tySlice Rollout

Slice Plane

  • Gizmo: the slice will be controlled by the modifier’s sub-object gizmo.

  • Object: the slices will be controlled by the z-axis of input object transforms.

  • Object list: the list of input objects to use as slice planes.

Slice operation

  • Split: the input mesh will be split in half along the slice plane(s).

  • Remove top: the input mesh will be split along the slice plane(s) and any vertices above the slice plane will be removed.

  • Remove bottom: the input mesh will be split along the slice plane(s) and any vertices below the slice plane will be removed.


Slices Rollout

Holes

  • Cap holes: controls whether slices will be capped with new faces.
Material
  • Override cap MatID: controls whether cap faces will be given a material ID override.

  • ID: the cap face material ID value.

UVs
  • Generate cap UVs: controls whether UVW coordinates will be generated on new cap faces.

  • Normalize: controls whether cap UVW coordinates will be normalized.

  • Size: the size of the cap face UVW coordinates.

Selection
  • Select cap faces: controls whether new cap faces will be flagged for selection.

Optimize

  • Optimize slice borders: controls whether slice borders will be optimized, removing things like extraneous vertices along parallel edges.