tyBoolean Modifier

The tyBoolean modifier is an experimental modifier capable of performing boolean CSG operations on a mesh. It can often provide results that contain less artifacts than boolean operations performed with 3ds Max’s default boolean compound objects. It will also take the reference object’s animated transformation changes into effect when performing its operations.


Input Objects (B)

  • Object list: the list of objects that will act as object(s) B in the boolean operation.

The object the modifier is applied to is object A.

  • Hide after adding: controls whether objects added to the list will be hidden after adding them.

Operation

  • Union: joins object A and B together, into a single mesh.

  • Intersection: computes the intersection between object A and B as the resulting mesh.

  • Subtraction (A - B): subtracts object A from B and returns the resulting mesh.

  • Subtraction (B - A): subtracts object B from A and returns the resulting mesh.

  • Slice (A - B): subtracts object A from B (without capping subtracted faces) and returns the resulting mesh.

  • Slice (B - A): subtracts object B from A (without capping subtracted faces) and returns the resulting mesh.

Edge visibility

  • Coplanar tris -> polys: controls whether groups of adjacent, coplanar triangles in the resulting mesh will be converted into polygons (have their shared edges hidden).

Post-process

  • Get orig element matID: after the boolean operation is completed, the material ID from the first face of each original mesh element will be assigned to the output mesh element, as opposed to the material ID from the face of the operand mesh.