The Actor Animation operator transforms actor rig particles to match pre-defined animation sequences defined in the actor particle’s corresponding tyActor object.
Play animation: plays a pre-defined animation sequences on any actor particle’s applicable actor rig particles.
Stop animation: stops the playback of any animation clips on any actor particle’s applicable actor rig particles.
Include in animation: flags any previously excluded actor rig particles, so that they will be affected by their parent actor particle’s animation playback.
Exclude from animation: flags any actor rig particles, so that they will be excluded by their parent actor particle’s animation playback.
To define multiple sequences that will be selected at random for each particle, separate names with commas.
The names of the sequences must exist in the corresponding tyActor object animation sequence list.
Random: the animation sequence for the actor will be chosen at random from the list, when the particle enters the operator.
Sequential: all animation sequences listed by the user will play through sequentially, one after the other.
Shuffle: a new animation sequence will be chosen from the list, each time the maximum number of loops is reached for the prior sequence.
In order for sequential sequences or sequence shuffling to work, operator timing must be set to “Continuous”, or a frame/event range that overlaps points in the simulation when shuffling would be expected to occur (ie, when one clip finishes playing).
After # loops: controls how many loops to play the current sequence before selecting a new random sequence when shuffling is enabled.
Blend frames: the number of blending frames to use when transitioning to a new sequence.
Blend previous animation: blending will occur from the previous sequence to the new sequence.
Blend world transforms: blending will occur from the previous particle transforms, to the new sequence.
Starting offset: define a custom starting offset for the sequence.
Loop: controls whether sequence playback will loop.
Speed: the playback speed multiplier.
Multiply speed by velocity: controls whether playback speed will be relative to particle velocity.
Velocity thresh: the velocity threshold which individual particle velocity magnitudes will be relative to.
Speed min: the minimum allowed playback speed, relative to the ratio between the velocity threshold and individual particle velocity magnitudes.
Speed max: the maximum allowed playback speed, relative to the ratio between the velocity threshold and individual particle velocity magnitudes.