Particle Break operator

The Particle Break operator can be used to break bindings between particles.


Particle Break Rollout

Break binding

  • None: disables bind breaking.

  • All: breaks all bindings of the event’s applicable particles.

  • Random (per step): the “breaks/frame” setting controls how many bindings will be broken per time step, across all applicable event particles.

  • Random (per particle): the “breaks/frame” setting controls how many bindings will be broken per-particle.

  • Breaks/frame: the maximum number of bindings to break per frame.

Affected Bindings
  • Amount %: the percentage of bindings to break.

  • Variation %: the per-particle percentage of variation to apply.

Filter

  • Filter By ID: controls whether only bindings with a matching ID will be broken.

  • ID: the ID to match.

Test TRUE When

  • Break any bindings: particles will satisfy the test condition when any of their bindings are broken.

  • Break all bindings: particles will only satisfy the test condition when all of their bindings are broken.

Uniqueness

  • Seed: the seed value for all varied parameters.

Slicing Rollout

The Slicing rollout controls which tySlicer objects will be used to slice particle/cloth bindings.

  • Input object list: the tySlicer objects to use for bind slicing.