The Particle Break operator can be used to break bindings between particles.
None: disables bind breaking.
All: breaks all bindings of the event’s applicable particles.
Random (per step): the “breaks/frame” setting controls how many bindings will be broken per time step, across all applicable event particles.
Random (per particle): the “breaks/frame” setting controls how many bindings will be broken per-particle.
Breaks/frame: the maximum number of bindings to break per frame.
Amount %: the percentage of bindings to break.
Filter By ID: controls whether only bindings with a matching ID will be broken.
ID: the ID to match.
Break any bindings: particles will satisfy the test condition when any of their bindings are broken.
Break all bindings: particles will only satisfy the test condition when all of their bindings are broken.
The Slicing rollout controls which tySlicer objects will be used to slice particle/cloth bindings.