The tyMesher object can be used to convert point clouds into surfaces. Point clouds can be derived from both particles and the vertices of regular geometry.
Show icon: controls whether the tyMesher icon is displayed in the viewport.
Icon size: controls the size of the tyMesher icon.
When “absolute” radius is disabled, voxelization radius will be derived from particle properties.
Multiplier: an overall multiplier applied to radii values.
Voxel Size: the size of the mesher voxels. Smaller values increase the resulting mesh resolution.
Render Size: when enabled, overrides the size of the mesher voxels at rendertime.
Applies filtering to voxels prior to meshing. Enabling a filter can help smooth out boundaries between voxel radii.
Filter type: the filtering kernel to apply to voxels.
Filter width: the width of the filtering kernel in voxel units.
Inherit material IDs: controls whether the faces of the resulting mesh inherit material ID properties from input points.
Inherit UVWs: controls whether the faces of the resulting mesh inherit UVW coordinates from the input points.