Birth Shape operator

The Birth Shape operator allows you to convert scene objects into particles.


Objects

  • Object list: the list of input objects which will be converted into particles.

  • Group members: if an input object is a group head, enabling this setting will convert its constituent members into particles.

  • Object elements: if an input object mesh has multiple sub-elements, enabling this setting will split them into multiple particles.

  • Center all pivots: centers the pivots of extracted meshes.

  • Update Cache: click this to manually update the internal cache which holds mesh data for all input objects.

  • Auto update: controls whether changes to input objects will automatically update the operator’s internal mesh cache.

Particle Birth

  • Start: the frame at which particles will be birthed.