The VDB to Mesh operator can be used to convert VDB grids into a mesh.
Iso value: controls the iso value for density grid conversion. Higher values bias the surface level towards higher densities.
Flip normals: flips the normals of the resulting mesh.
Adaptive: controls whether planar areas of generated meshes will undergo polygon reduction.
Material ID: the material ID value to assign to generated mesh faces.
Threshold: the adaptivity threshold used to control the level of mesh adaptivity. Higher values cause meshes to undergo greater polygon reduction.
When adaptive mode is enabled, resulting meshes will contain triangle (non-quad) faces. When adaptive mode is off, meshes will be composed entirely of quads.